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OCTOBER
2008
The Next Big Growth Trend for Video Game Makers?
Morningstar.com, October 13th 2008
"
online gameplay can expand the total addressable market for a game by enabling publishers to profitably target gamers in hitherto unprofitable geographic locations.
"
750,000 Register For Warhammer Online
Gamesindustry.biz, October 13th 2008
" Mythic and Electronic Arts have confirmed that 750,000 players have registered for Warhammer Online: Age of Reckoning."
A Fantasy Universe Raises Its Broadsword Against World of Warcraft
New York Times, October 10th 2008
"Making a top-grade online game means creating an entire universe that an intelligent, motivated player can expect to enjoy spending years exploring (and paying $15 a month for) without getting bored.That is a high bar, and very few games meet it. Warhammer Online: Age of Reckoning does. I spent more than 70 hours with the game recently, and it is clear that Warhammer is the best new massively multiplayer game since World of Warcraft, which was released in 2004."
Review: 'Warhammer Online
' delivers the goods
MSNBC, October 3rd 2008
" After more than three years of development, Mythic’s “Warhammer Online: Age of Reckoning” has finally arrived to satiate the unquenchable appetites of online gamers the world over."
SEPTEMBER 2008
EA's Warhammer Online signs up half a million players
San Francisco Chronicle, September 26th 2008
"Now while it's a bit shy of World of Warcraft's 10 million monthly subscribers, Mythic Entertainment reported that its WoW challenger Warhammer Online: Age of Reckoning has signed up 500,000 users in its first week, making it the fastest selling MMORPG."
Review: Game Spy (5/5)
"Mythic's MMO take on the Warhammer universe hits the ground running with an exceptional game built around social bonding and the joys of killing your friends."
Video Review: G4TV (5/5)
Online video, requires Flash player.
Review: Game Focus (9.4/10)
"Warhammer Online is more of a traditional MMORPG then the recently released action based MMO Age of Conan, but with that “traditional” label Warhammer is also one of the most polished MMORPG’s gameplay wise at launch, just like the Lord of the Rings Online was for polish and stability."
A Game's Quest
For Online Success
Washington Post, September 21st 2008
"It's easy to see why a publisher would crave a success in this area. Most game titles bring in a one-time purchase price of $50, but games like Warhammer Online also typically bring in a $15 monthly fee for Web access to their virtual worlds."
Mythic: Why You Should play Warhammer Instead Of World Of Warcraft
MTV.com, September 18th 2008
"So I think for a lot of “WoW” players, and players of other games, if you’re looking for a different experience, even if you’re not interested in RvR. Look at our PvE, our Public Quests, the Tome of Knowledge, open grouping, our crafting system — you’ll get all these things that are different from “WoW” and other games. That’s why you come."
Warhammer Online: Age of Reckoning Ships to Retail
MTV.com, September 15th 2008
"It's a pretty safe bet that this little news is music to PC gamers' ears: the MMO Warhammer Online: Age of Reckoning (WAR) is shipping to retail stores across North America, Europe and Oceania. Why do we say that's a safe bet? Because EA says the game, which will hit stores Sept. 18, has already set a record for the most retail pre-orders for a PC title in EA's 26-year history."
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